FMG · Reality Glitch
Studio of unthinkable games
Seventeen small games about a detail that should not be there. Pick a mood and the studio hands you three to start with — nothing installed, nothing to sign up for.
Daily ritual
—day streak
You are checked in today. Come back tomorrow to keep it alive.
The whole studio
Filter by the kind of thinking you feel like doing. Each game is a few minutes long and pays Glimmer you can spend on permanent upgrades.
Visual deduction
Photographs that are almost perfect. Find the shadows, reflections and scale that betray them.
Story-driven case
One original case each day. Read the brief, unlock the evidence, name the culprit.
Creative studio
Paint the little civilizations tucked inside a teacup, a lantern, a tree. Keep them in your gallery.
Lost languages
Two civilizations left only stones. Learn their numerals and their alphabets, then read what they were hiding.
Paint by number
Six detailed paintings from Tokyo to the Great Barrier Reef, cut into numbered cells. Match the paint, fill the numbers, watch the artwork arrive.
Analog reconstruction
Three dials drifted while a motel camera kept recording. Bring each frame back into register and read what it caught.
Routing logic
Every conduit in the substation is twisted out of alignment. Turn the tiles until the live line reaches the switchgear.
Colour memory
A fire took the pigment archive. Five fragments were photographed first. Rebuild each one from three channels of light.
Sliding reconstruction
A baroque library arrived in panels, shuffled by something with no interest in art. Slide them back into place.
Network logic
The district relays are wired crosswise: touching one flips its neighbours. Cut every light without switching the rest back on.
Generated to order
Write the place down — a lighthouse in a rainstorm, a market on a whale's back — and the studio paints it, cuts it into numbered cells and hands you the brushes.
Listening tests
Seven challenges with nothing to look at: name the timbre, echo a phrase back, judge pitch and catch the one note that broke the pattern.
Puzzles into a world
Every riddle you answer becomes timber, stone and lore. Spend it on buildings, technologies and territory and watch the valley grow into a city.
Tile garden
A mahjong solitaire on a layered court of 124 tiles. Two matching faces leave the table, but only when both are free — nothing stacked on them and a side open.
Card table
Classic Klondike with a tap-first interface: lift a run, lay it on a column, send aces home to four gilded foundations. Undo and redeal included.
Letters
A fresh nine-by-nine grid each round with six words buried in eight directions. Tap the first letter and the last; the line either spells something or it doesn't.
Words & picture
A word-search laid over a hidden painting. Every word you trace lifts its tiles away, so the picture arrives the way a good puzzle should: one word at a time.
The Vault
Spend it on more time, free hints, a higher score multiplier and a softer penalty for a wrong tap. Buy once, keep it forever.
Open the Vault